SKYBLOCK / HUNTING

Find the target before you fight it.

Hunting is designed as a full profession built around contracts, clues, lairs, trap tools, target variants, regional knowledge, trophies, and dedicated builds—not simply another Combat kill counter.

HUNT LOOP

Tracking is part of the encounter.

The final player experience is being built around physical world locations and readable progression rather than hidden command-only setup.

Contracts

Take Hunt objectives built around specific targets, regions, and progression instead of generic kill counters.

Clues & Lairs

Tracking and physical world locations matter before the final fight.

Trap Kits

Crafted Hunting tools support target pursuit and encounter setup without replacing the actual Hunt.

Pursuit

Advanced Hunting expands beyond basic contracts into stronger regional and elite pursuit content.

Trophy Cabinet

A dedicated collection/display direction for Hunt achievements and trophies.

Hunting Gear

Weapons, equipment, enchantments, Sidekick utility, and materials create a real Hunting build ecosystem.