Contracts
Take Hunt objectives built around specific targets, regions, and progression instead of generic kill counters.
Hunting is designed as a full profession built around contracts, clues, lairs, trap tools, target variants, regional knowledge, trophies, and dedicated builds—not simply another Combat kill counter.
The final player experience is being built around physical world locations and readable progression rather than hidden command-only setup.
Take Hunt objectives built around specific targets, regions, and progression instead of generic kill counters.
Tracking and physical world locations matter before the final fight.
Crafted Hunting tools support target pursuit and encounter setup without replacing the actual Hunt.
Advanced Hunting expands beyond basic contracts into stronger regional and elite pursuit content.
A dedicated collection/display direction for Hunt achievements and trophies.
Weapons, equipment, enchantments, Sidekick utility, and materials create a real Hunting build ecosystem.