SKYBLOCK / MARKETS

Different items need different kinds of markets.

DanceSkyblock separates fixed merchants, bulk commodities, unique listings, direct trades, and player Island Shops so one interface does not have to pretend every item behaves the same way.

PLAYER ECONOMY

Five trading paths, one authoritative economy.

The exact runtime maturity varies by market. Public pages describe the approved role of each system without claiming every surface is already player-ready.

Shop

Fixed merchant buying and selling provides predictable access to selected materials, blocks, utility items, and server-defined price floors.

Bazaar

Bulk standardized commodities use an order-based market. Canonical access begins at Island Level 10; existing orders and claims must never become stranded by an unlock gate.

Auction House

Distinct gear, collectibles, Sidekick acquisition items, and other non-bulk goods can use player listings while preserving complete custom-item metadata.

Direct Trade

Two players can exchange eligible items through a confirmation flow that revalidates the final offer and prevents silent edits, duplication, and bound-item bypasses.

Island Shops

Public player islands can eventually host controlled shops with their own visual counters and displays while economic authority remains server-side.

Guide & Pricing

Market pages should explain where an item belongs, trade restrictions, sources, and relevant price context without turning the Guide into a promise of guaranteed market value.

ESCROW

Listings cannot duplicate value.

Auction and order systems must hold items or currency authoritatively and survive retries, disconnects, and restarts without creating duplicate claims.

CUSTOM ITEMS

Metadata travels with the item.

Equipment identity, upgrades, enchantments, binding, requirements, and other server-owned metadata must survive legitimate market transfers intact.

PROGRESSION

Buying an item is not earning its unlocks.

Players can trade many materials and finished items, but Skills, Collections, story, Discoveries, and usage requirements remain real progression gates.