SKYBLOCK / MOBWORKS

Automation and creatures, without melting the server.

Stagehands and Spawners remain separate progression systems connected by Mobworks. Both are being designed around safe persistence, readable limits, real material demand, and performance-aware simulation.

INDUSTRIAL SKYBLOCK

Production with progression behind it.

Automation should make established progression easier to manage without replacing active play, Hunting, Bestiary mastery, or the most valuable active-world drops.

Stagehands

Profile/island automation with tiers, supplies, storage, modules, Mastery, and safe offline elapsed-time simulation.

Spawners

Physical Spawners remain a separate system with compression, effective Capacity, creature progression, and active-area rules.

Logical Mob Stacks

Spawner creatures are designed around stationary logical stacks to reduce entity load while preserving one-mob reward accounting.

Custom Creatures

Mobworks connects industrial progression to canonical creature materials rather than only vanilla drops.

Containment Progression

New sectors, modules, creature access, and bosses provide a long-term industrial progression path.

Production Economy

Outputs feed recipes, Bazaar demand, equipment, upgrades, and other sinks instead of existing only for NPC sell value.