SKYBLOCK / PROGRESSION

Progress through more than one number.

DanceSkyblock combines Level 100 Skills with Island Level, Collections, Bestiary, Discoveries, story, equipment, and other long-form goals. The systems are designed to overlap without collapsing into one mandatory grind.

PUBLIC 1.0 DIRECTION

A progression web, not a single ladder.

These are core progression frameworks in the Public 1.0 design. Individual content pages will become data-driven as the web Guide integration matures.

11 SKILLS

Skills

Farming, Mining, Fishing, Foraging, Combat, Cooking, Alchemy, Enchanting, Crafting, Hunting, and Rhythm each progress to Level 100.

PROFILE PROGRESSION

Island Level

Island XP provides a broad profile progression framework alongside—not instead of—individual Skills, Collections, story, and other systems.

MATERIAL MASTERY

Collections

Profile-scoped permanent Collections track eligible resource production and unlock recipes, equipment, systems, and other progression.

CREATURE MASTERY

Bestiary

Learn creature families, regions, drops, variants, related Hunts, and progression through a dedicated combat-creature record.

EXPLORATION

Discoveries

World exploration, unusual interactions, hidden places, and story-safe discoveries turn regions into more than resource rooms.

CHAPTERS 1–6

Main Story

The launch story is built around six chapters, permanent NPCs, progression gates, world interactions, and physical encounters.

PLAYER-READY RULE

The website will distinguish design from playable reality.

A catalog entry or backend service is not enough for the site to call a feature live. Public pages will eventually surface maturity directly from the approved game-data export.