WORLD / REGIONS

Every district needs a reason to exist.

DanceNetwork's launch world is being built around profession, story, economy, exploration, and encounter spaces. This directory describes their approved gameplay roles without pretending unfinished builds or coordinates are final.

01
Central hub

Pulse Plaza

Main Story, community services, the Event Stage, Archive and island access.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
02
Farming & Cooking

Verdant Terraces

Agriculture, crop progression, the Harvest Kitchen and profession crossover.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
03
Fishing & Aquatic

Driftwater Docks

Fishing progression, treasure, sea encounters and Tide Tracks.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
04
Foraging, Hunting & Sidekicks

Wildgrove

Forestry resources, creature ecology, Hunts and companion content.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
05
Mining & Equipment

Resonance Mines

Mining progression, Resonance materials, creatures and Forge connections.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
06
Automation

Clockwork Yard

Tinker Tempo, Stagehands, mechanical components and Pulse technology.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
07
Trading & Economy

Market District

Fixed merchants, Bazaar, Auction House and rare artifact commerce.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
08
Spawners & Containment

The Mobworks

Spawner progression, industrial creatures, containment and Mobworks bosses.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
09
Exploration

Explorer's Camp

Discoveries, expeditions, Hunting connections and routes toward future regions.

PUBLIC 1.0 DIRECTIONBUILD / LIVE VERIFY PENDING
BUILDER TRUTH

Coordinates come from the actual world, not the website.

Final warps, NPC homes, mob areas, resource nodes, Hunt sites, boss arenas, and interaction points will be published only after they are registered and verified against the production Minecraft world.

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