Pulse Plaza
Main Story, community services, the Event Stage, Archive and island access.
Public districts are designed as real progression spaces—not menu lobbies. Professions, NPCs, mobs, Hunts, discoveries, bosses, workstations, and events all have physical homes.
The schematic below communicates gameplay relationships only. It deliberately does not claim final paths, scale, coordinates, or production geometry.
Profession resources, NPC services, creatures, Hunts, discoveries, workstations, markets, bosses, and events give districts their reason to exist.
Main Story, community services, the Event Stage, Archive and island access.
Agriculture, crop progression, the Harvest Kitchen and profession crossover.
Fishing progression, treasure, sea encounters and Tide Tracks.
Forestry resources, creature ecology, Hunts and companion content.
Mining progression, Resonance materials, creatures and Forge connections.
Tinker Tempo, Stagehands, mechanical components and Pulse technology.
Each launch NPC is intended to have a physical home, dialogue, Guide presence, and an actual service or story role.
Main Story / tutorial
Stagehands / automation
Farming
Mining
Fishing
Sidekicks / creatures
Archive / Guide records
Main mystery
Once the production Minecraft world is stable, this section can evolve into a real map tied to verified regions, NPC homes, warps, landmarks, screenshots, Guide pages, and builder registrations. Until then, the website stays intentionally conceptual instead of publishing stale coordinates.