WORLD

Skyblock with somewhere to go.

Public districts are designed as real progression spaces—not menu lobbies. Professions, NPCs, mobs, Hunts, discoveries, bosses, workstations, and events all have physical homes.

WORLD NETWORK

Nine connected launch districts and profession spaces.

The schematic below communicates gameplay relationships only. It deliberately does not claim final paths, scale, coordinates, or production geometry.

Region directory
Conceptual district relationship diagram — not production coordinates or a final in-game map.
REGION PREVIEW

Every space connects back into progression.

Profession resources, NPC services, creatures, Hunts, discoveries, workstations, markets, bosses, and events give districts their reason to exist.

View all regions →
01Central hub

Pulse Plaza

Main Story, community services, the Event Stage, Archive and island access.

02Farming & Cooking

Verdant Terraces

Agriculture, crop progression, the Harvest Kitchen and profession crossover.

03Fishing & Aquatic

Driftwater Docks

Fishing progression, treasure, sea encounters and Tide Tracks.

04Foraging, Hunting & Sidekicks

Wildgrove

Forestry resources, creature ecology, Hunts and companion content.

05Mining & Equipment

Resonance Mines

Mining progression, Resonance materials, creatures and Forge connections.

06Automation

Clockwork Yard

Tinker Tempo, Stagehands, mechanical components and Pulse technology.

PERMANENT CAST

Twenty-four NPCs with jobs—not menu mannequins.

Each launch NPC is intended to have a physical home, dialogue, Guide presence, and an actual service or story role.

Full NPC directory
Pulse Plaza

Maestro Aria

Main Story / tutorial

Clockwork Yard

Tinker Tempo

Stagehands / automation

Verdant Terraces

Mira Melody

Farming

Resonance Mines

Riff Stone

Mining

Driftwater Docks

Marina Wave

Fishing

Wildgrove

Bramble

Sidekicks / creatures

Pulse Plaza

Coda

Archive / Guide records

Story-gated

The Conductor

Main mystery

CONCEPT → PRODUCTION

The final interactive map waits for the actual world.

Once the production Minecraft world is stable, this section can evolve into a real map tied to verified regions, NPC homes, warps, landmarks, screenshots, Guide pages, and builder registrations. Until then, the website stays intentionally conceptual instead of publishing stale coordinates.