SKYBLOCK

A progression game built inside Minecraft.

DanceSkyblock combines long-form profession progression with equipment builds, exploration, crafting, Hunting, Sidekicks, automation, markets, events, bosses, and a six-chapter launch story.

THE 11 SKILLS

Every profession is meant to become a game of its own.

Each canonical Skill progresses to Level 100 and connects into gear, regions, materials, recipes, NPCs, events, Collections, and other systems rather than existing only as an XP bar.

01FarmingLevel 1–100 progression
02MiningLevel 1–100 progression
03FishingLevel 1–100 progression
04ForagingLevel 1–100 progression
05CombatLevel 1–100 progression
06CookingLevel 1–100 progression
07AlchemyLevel 1–100 progression
08EnchantingLevel 1–100 progression
09CraftingLevel 1–100 progression
10HuntingLevel 1–100 progression
11RhythmLevel 1–100 progression
ONE CONNECTED GAME

Systems should create reasons to use each other.

Creature drops feed recipes. Recipes create equipment. Equipment opens stronger content. Professions discover materials. Markets move those materials. Events revisit old regions. The Guide ties the loop together.